There
are many definitions of multimedia -- some of us can remember when multimedia
meant using a slide-tape program, where a beep signified the display of the
next 35mm slide (others might remember flannel boards or 8-track tapes, but we
won't go there)! For this class, we will define multimedia as the
integration of text, graphics, animation, sound, and/or video.
Using this very broad definition of multimedia, multimedia in the classroom could include Power Point presentations that are created by the teacher, commercial software (such as multimedia encyclopedias) that is used for reference or instruction, or activities that directly engage the students in using multimedia to construct and convey knowledge. For the purposes of this course, we will focus on the final category -- engaging students in the use of multimedia to construct and convey knowledge. Examples of multimedia, then, could include:
Using this very broad definition of multimedia, multimedia in the classroom could include Power Point presentations that are created by the teacher, commercial software (such as multimedia encyclopedias) that is used for reference or instruction, or activities that directly engage the students in using multimedia to construct and convey knowledge. For the purposes of this course, we will focus on the final category -- engaging students in the use of multimedia to construct and convey knowledge. Examples of multimedia, then, could include:
1. Students
using concept-mapping software (such as Inspiration) to brainstorm.
2. Students
using a spreadsheet or graphing calculator to record data and produce charts.
3. A
small group of students creating a digital movie to demonstrate a procedure.
4. A
class website that displays student artwork.
5. Students
scanning their hands and importing the images into PowerPoint for a
presentation about fingerprints.
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